My updated and (likely) final scene composition after taking feedback into consideration. I added some placeholder vines and grass cards for some minor foliage. I plan to use vertex painting for moss in the texture stage.
Als het gaat om de NBA Playoffs, is het tijd voor nike kyrie 6 preheat collection heal the world om te schitteren. De voormalige NBA-kampioen is echt de sleutel tot het succes van Boston in het 'postseason', want als hij zijn spel op gang brengt, is hij onstuitbaar in de aanval. En ondanks hun seeding, hebben veel experts…
Hi, I was wondering how they do the crease movement on games like Fifa when a player is moving? It looks like the normal map, is code switching between 2 different nor maps to create this effect? I only tend to see it on the back area of the shirt.Games like Max Payne 3 do this too. Any info would be great,thanks.
https://www.artstation.com/artwork/X1dWQY Game-Ready, Tom Hardy Likeness for an upcoming (nearly finished) fully fledged character. Heavily inspired by his James Delaney look on Taboo (as I feel it suits what's coming quite well). I did change the beard according to other references (PureRef) and what I feel looks best. It…
Long time lurker. Finally decided to post something. I've been plugging away at this likeness sculpt for a while and I'm about to wrap it up. It was my first time doing a likeness sculpt and it proved much more difficult then I thought it was going to be. It's amazing how much the face can change from reference to…
There is this really good tool to make characters fast called Daz 3D. It has an asset store full of beautiful models, props, poses, clothing and all. Rigged and ready to use. Its only downside is that it's not good for anime girls. -> Do you know a tool like Daz 3D, that can make Girls like Koikatsu Party?…
I was just browsing CGsociety and was glad to see the new mosaic of images at their home page, very similar to what CGhub had! Looks like CGSociety is changing gears like all the others:poly142: Also, I am glad that "Artstation" have added some new features that are functional now(since yesterday) and they are really…
Here's an example: "I've seen scenes made in unreal using quixel assets, like the following: some image I like the way that looks a lot, because of __reasons__. Here is a scene I don't like, because of ___some specific reasons__. Is this a result of some rendering features in unreal? Is it a choice the artist made? Would…
Seriously? Dude, those floors are retarded. I'm going to apologize for any offense I may cause, but I am going to be 100% blunt right now, as being nicer in my critiques has yet to get you to listen. You're floors look like they were designed by a moron! Could you imagine walking down the hallway with big gaping holes like…