Hey all I don' t normally do this but I though I should make an effort for once and share some of my work. This was a personal project with the objective of learning Substance Painter 2 and refining some high to low modelling workflows. I actually have this camera so it was nice to make something you had in real life…
Hey everyone! I'm new to Polycount and I wanted to drop some of my 3D work up on the forums and get some feedback from other artists on how I can make them better. I welcome all critiques...good and bad. Thanks everyone!
"You know, we used to outsource this kind of thing. But what we found was the countries we outsourced to had unreliable power grids. Very Third World. You'd turn on a switch - power wouldn't come on, and then tempers would get short. People would resort to pulling fingernails. Acid drips on bare skin. The whole exercise…
I feel it's often great to share stuff as we go rather than posting every single incremental change and waiting for feedback, if we got a bunch of us on a chat service we'd be able to give on the spot feedback to each other, have a generally good chat and encourage each other to post when the time is right. I know there is…
Hi guys! This is my first post on this forum and i just wanted to introduce myself and show some of my latest portfolio pieces. I just got into handpainting so here is some of the handpainted assets i've done. So this is the first handpainted asset i did. The concept is made from the AMAZING Moniek Schilder. I also did i…
I use both Max and Maya, I use Maya at work and Max at home. Don't worry about the software just concentrate on getting some good stuff into your portfolio :)
Thanks everyone, I'll definitely start with some stuff that's inspirational to me. And maximum I'll definitely keep that in mind when it comes to learning to texture and unwrap UV's on more simple meshes. Very excited. If anyone else has any more suggestions I'd be glad to hear them.
Hey guys. This is my first post. I'd like some advise on this level in udk. It's set in the evening hours, around 8-9pm. Evening references are hard for me to find so maybe some of you with very good eyes could give me some help. The level is still a WIP. no windows, no doors, etc yet. I'm making more assets to break up…
Hello there, Rubens here, coming back to the community! I'm posting my portfolio and presenting myself today. I just left a big corp in Montreal, now I'm on a quest to renew my portfolio since all my current game cartoon artwork is under NDA. Most of the art is from before 2015, but with your help I now I can start bring…
I don't actually have too much to post right now, I'm still trying to piece together what I'd like to show. I did, however, have these ready months ago so I figured I'd post them up. Sorry, no wires or anything. If you've played SM, you know these are massive. The smallest cylinder on the rusted hatches are where Ork's…