Hey guys, I'm trying to fake a void/hole in my personal project. I have a negative height value, full roughness value and pure black. However I am confused about whether to give it a 0 or 1 for the metallic value. My intuition is to naturally give it a non-metallic value as there is nothing metallic about it, however to me…
Ahh, so I guess I will have to do something different, after all. Kinda thought so, I didn't want to get sued if I end up doing a set "inspired" by the look of the hero in DotA 1, which takes the hero looks from WC3, since.... It IS WC3.
Guys, I'm trying to help my girlfriend out with her demo reel rendering issue. She's got a camera pan and when rendering out the result in mental ray everything is flickery on the edges. I'm a still frame guy never rendered anything in motion before so hopefully someone can share their magic settings as she's right down to…
So, its been a long time, a really long time since I worked on a personal project larger than a simple texture or two in ZBrush. Two weeks ago, I started looking around for a concept or something to start. I never found a concept that inspired me too much, but I did find a lot of stuff I like. I've been looking at a lot of…
Hello, I've been trying to come up with a workflow for low-polygon hair where I practically merged various pieces of information from the web together ( For modeling, I used the example here: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ which I find works pretty well with some manual…
the reg wireframe mode (4 key) works fine. When I mesh or layer is set to Template it should go to it's own light grey wireframe mode, but other meshes stay shaded. It is still becoming a template, i just lose the handy ability to see through it when lining stuff up.
I've gotten that error since I started using the Quixel Suite. I just hit OK and pretend it didn't happen. :-) The "set" alert doesn't cause any problems that I can see. I may be wrong...?
Hello, i just made a new set for pl, check out all the parts and give them a thumbs up if you like them set: http://steamcommunity.com/workshop/filedetails/?id=182955457 weapon: http://steamcommunity.com/sharedfiles/filedetails/?id=182954055 armlet: http://steamcommunity.com/sharedfiles/filedetails/?id=182953775 belt:…
https://github.com/sethmeshko/maya-rigging/blob/master/scripts/jfm_set_transform_limits.py Let me know what you think. BTW here is a youtube video on how to use it: https://youtu.be/zPPskDfbslk Thanks