funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…
Bartalon the highligh is a problem becose require always refresh. here a image with a suggestion. i dont know mel otherwise i will try it:p maybe replace the select object with material(s) with the tick i put in the image so the button wills elect it and highlight it. if you think is a solution and you like the layout. i…
Next Tuesday is election night. Lainey and I are trying to find something to do or find somewhere to go to drink and watch the results come in. Anyone else doing anything?
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
I know this isn't specifically about FWN, but for 'manual' adjustments, is it possible to completely destroy the normal influence of faces? For this example, the beveled faces have no influence on normals, instead taking their normals from surrounding faces. This results in some sweet arse highlights. The only way I could…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Here is a tool made by Dan to improve the workflow of the game building With this tool you can: - Cap FPS - Show Performance Graph - Transfer thing into folders - Control and Find Groups - Select all similar deselect - Copy and paste things -Take Screenshots https://youtu.be/Ub94EcNfGwA
Hello folks, I created a small script that applies a lambert shader for each object selected. Installation instructions: -------------- Install in Mayas Script folder: C:\Users\[your username]\Documents\maya\scripts Call it by either calling it from MEL prompt or add a shortcut with LambertPerObject() --------------…
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…