Hi ! This is a character I recently finished for a freelance commission. It is based on an provided concept, after some discussions with the client, I modified some bits here and there. -Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport -Polycount: 5190 tris for everything. -Done in…
Hi guys, I'm currently working on a small hand painted scene. I was inspired by a friend who does hand painted texturing to give it a try. I'm trying for diffuse only, no spec or normal. I may add lights though. I have never hand painted textures before and I'm definitely having difficulties so any feedback or critique…
Hi all, So i'm new to the hand painted scene, and polycount. I don't really have any experience with painting or digital painting, so any pointers and critique would be very welcome. There is a lot of inspiring work on here, so i thought i'd get some motivation going for my own stuff too and log my progression. So here is…
Inigmas Studios is proud to present our first asset pack, the "Hand-Painted Forrest Pack"! This environment asset pack contains roughly 80 unique models and over 100 prefab combinations for level designers and game development teams! Each material was set up to preserve and maintain the vibrant hand-painted art direction…
Inigmas Studios is proud to present our first asset pack, the "Hand-Painted Forrest Pack"! This environment asset pack contains roughly 80 unique models and over 100 prefab combinations for level designers and game development teams! Each material was set up to preserve and maintain the vibrant hand-painted art direction…
Hey! So i've been getting into painting sprites and to my knowledge Aesprite is the only 2d painting application which has a features that lets you loop your brushes around your document in order to draw seamlessly. Is this possible to do with photoshop? I know you can tile images by offsetting them by (width/height)/2,…
I hear people praising the crap out of Mudbox's painting feature, so I decided to try and paint one of my low-poly characters in Mudbox since my school doesn't have 3D coat and using Zbrush for this stuff is a pain. Anyway, here's what one brushstroke looks like... Am I doing something wrong or is the program just…
Had to design and hand paint a stylized scene, and recently watched Indiana Jones, so I was inspired to make an archaeology site! https://www.artstation.com/alexrcreamer Thanks for looking!