There are a variety of unwrapping tools for max, and it sounds like you've done a number of investigations. To be honest though I don't think you'll find a magic checkbox to make the user interface match what you're familiar with. If you prefer to unwrap using a modo-like interface, then why not use modo? Then import your…
MRV is an open-source multi-platform python development environment to ease rapid development of maintainable, reliable and high-performance code to be used in and around Autodesk Maya. MRV adds a lightweight convenience layer on top of the Maya API exposed to python, correcting inconveniences and sources for common…
MEGA RIBBON HATE here as well mainly because of performance, clusterfuck and icon only interface (to many to learn and remember). I removed that shit here, because its only in the way and I bind the important stuff anyway to shortcuts. So until they can't fix performance and clean up the horrible mess in the interface/…
I mean theoretically, if the vertex order stays the same. You could move bones based on closest point location and update the rig this way? It would probably break eventually if the changes are too big But if you can morph/blend from one sculpted state to another, you can automatically move the bones relative to that blend…
Not sure what you are talking about with multiple verts? You would like to constrain individual verts to different axis? Context menus are the most streamlined interface I have ever used, if you want to go old school just double click the move tool icon and select constrain from there, I find it less efficient and hide…
I'm viewing your website with a 21" LCD screen that's running at 1080p resolution, and I still have to scroll the page up and down to use the basic navigational system. What do you think I should do? That's correct: I should get even bigger screen :| (AND, it's never a good sign of good interface design if you have to…
You don't want to know :P ... joke aside, that's the one weird 3D desktop interface in Vista. Vista can run in 3 visual modes iirc : Vista with Aero 3D, Vista look and feel but no 3D, and classic XP style. Sadly enough Max 2008 turns off the Aero 3D interface when it starts, making photoshop unuseable since for some reason…
For me 500$ is a lot of money, so if it is for you too, then wait for the Zbrush functionality to come to Blender for free. There is already a working proof of concept plugin for Blender, which of course is not even near the useability of Zbrush, but in a few months it might look a lot different than now. And if you have…
Already checked the discord, slack and such link. There doesn't seem to be anything with screen sharing. Looking into alternatives, The hangout were a great social interactive learning environment, I gots lots of learning to do. Glad to still be in the land of the living with all you schmucks!
Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task. Thank you.