WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals, feature-quality character…
Unique opportunity for a UX/UI Designer that will interface with the Art Lead and Technical Architect to deliver an engaging and visually pleasing experience for our users. You will be responsible for creating the interface for a revolutionary MMO mobile/web-based game from the ground up. As a key member of our talented…
Hey Polycount, My girlfriend is looking to purchase a new laptop for schooling, now me myself I know some, but not enough when purchasing computers(technical specs etc.) So basically I was wondering what spec should she be looking for when buying a laptop here is the conditions etc. -NO more then 1000$ -She wants Windows 7…
Hey there fellow artists, I've created and uploaded some cool new concrete textures onto my website...you'll find them here: https://soundimage.org/txr-concrete-pavement-seamless/ Maybe useful for roads, buildings, statues, bridges. etc. CUSTOM WORK Does anyone need some custom one-of-a-kind textures created? Or custom…
That really depends on your workflow Could implement both in and get the same results and speed :) Claytubes for building up larger forms like Cryrid said, and buildup for other forms that want to retain its detail of whats underneath etc. I personally just use buildup the entire time, I find it faster even for larger…
Orci has also said that Bumblebee is a mute because they wanted to have that charming moment after Bumblebee transforms into a robot and Spike and Bumblebee have to communicate without words. I think he was thinking something like Iron Giant. He used some movie that he said he ripped it from. But I suppose I should just be…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
and to think, for a short time I was considering using UDK, but the flexibility in graphics programming is appalling, definitely not the thing I'd expect someone to use when writing a paper on creating a shader. Your not even making a shader your making a material! my advice is use XNA, a bunch of the model handling is…
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
After a long time, I finally managed to bring this project to the last stages. I'm considering it done for now, but I want to add a few improvements eventually. You can find more pics, description etc on Artstation: https://www.artstation.com/artwork/V2awon