Working on an old idea. Lots of placeholders and basic stuff. lots more to go. Just starting to proxy model in a figuring out general spaces. And trying to nail down art style I am looking for
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Yo. I didn't read every single post in the thread, because I am tired, but your persistent and relatively cool-headed responses @TheAllusionist piqued my interest enough that I gave things a good once-over and figured I would offer some additional perspective/feedback. The... system(?) I suppose I'll call it, seems a bit…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
So I'm trying to bake down a whole bunch of hair cards onto a single plane. I can get the color info but I can't get the planes to cutout just around the edges of the feather where the alpha/transparency is. So as a result you see the edges of the planes. How can I avoid this? Here's a test bake of what I'm talking about:…
Wanted to try my hand at something besides spaceships. Same workflow as my other BrickSpace models - assembled as a "mid-poly," baked to a low-poly, and this time tossed into Marmoset for rendering. I went a little overboard on detail for the trucks, mainly because they seemed to me to be very prominent. Huh...and I just…
thanks scuba, but our good friend jesus, lent me his painted version, so I think im good on the piece for now ok so I finally finished this up final tri count was 7590 for 2 chars + the side gunner car, excluding swapping heads, and just keeping 1 style of head each. (I still need to figure out how I will rig with swappin…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
I have created some hair for my character using Xgen and am looking to make some renders preferably in Marmoset. I've textured my model in Substance painter and was wondering how I can render the model without the use of hair cards? Hair cards seem like such a pain in the ass and I would like to just render the xgen hairs…