Hey Joe, The 90% loyalty discount is applied to the MODO Steam Edition perpetual license package as well. Have at it! $29.99 one time fee. I swear, if we could spend the same amount of energy/time talking about all of the things that you do get with MODO indie 901 then maybe there wouldn't be so much focus on what you…
Ah no worries :D yeah had me baffled for a bit! haha. Cheers mate :) After a bit more digging around online, I think I found the ideal weapons I'd like to have on this - the GAU-8 Avenger ( http://fc06.deviantart.net/fs71/i/2011/211/8/9/gau_8_avenger_by_flyboy008-d4268aw.jpg ) It's used on the A-10 - actually the aircraft…
Hey all, I just wanted to leave this here for other members who are in the long arduous process of quitting smoking. I first picked up smoking when I was thirteen, I haven't stopped since, and recently I began to realize the effects it had on my body. I decided it was time to end it. Finito. Done. But I couldn't kick the…
We're proud to announce that the new update is here: MODO indie 10.0 MODO indie 10.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though: * OBJ and FBX export limited to 100k polys * Bake and render resolution limited to 4k * Command eval…
Hello! I'm Avi, a life-long visual artist with an omnivorous eye for sources of inspiration that I can find in the most mundane and unlikeliest of places but influenced heavily by the aesthetics of graphic novels, anime and video games. Last summer, I graduated from the New York Film Academy’s 1-year 3D animation…
I picked up the Suite a little while ago but just now got the time to dive in and am having some issues. Quixel wanted to download and install an update right when I started, so I let it finish that task. At first, Quixel kept popping open the Load Mesh requester whenever I hit any button in the DDO interface. I'd load a…
Hey guys, just getting started on my next project, a D11 Cat Bulldozer! This is part of a series of school assignments, so I should be working on it regularly for the next month or so. Anyway, here's some shots of where I'm at, with more to come as I go. Block-out: And progress so far on the high-poly model: (just the…
Buddy just sent me some of these. I've seen some of this tech in the past but it's awesome to actually see this start to trickle into the next wave of game engines. I'm still not sure how much will actually make it into games since these are just demos. Still, it's very cool to see! [ame]…
The size is somewhat of a concern only because of the DPI scaling issues I am reading about with the original surface, although I hear Win 8.1 will work to address that. My expectations for Cry3 and UDK would only really be for assembling environment art for portfolio, not for playing games. (Mostly static stuff to, in…