http://filmmakeriq.com/2011/04/20-lighting-tutorials-for-film-and-video/ (the linked site maybe not the thing you were looking for, but the site offers great tutorials you can then transfer to 3D - http://filmmakeriq.com/search-results/?q=lighting) ---- not especially for your scene, but I like these tutorials nonetheless…
I was thinking we could make the players be the greevils themselves? and each greevil has a role or something?: Miner: Mines the rocks Snatcher: steals rocks from opposing team Attacker: Can attack any greevil(should be some balance to this guy tho or else he will be op) Defender: Highest HP of all; in charge of defending…
Just getting back into level design and learning 3ds Max :P Unfortunately, I missed an important thing in the video above: that you can't use $envmapmask and $bumpmap at the same time. I had intended on demonstrating how to transfer the Specular Level map into the alpha of Bump, Diffuse or Self-Illumination... but it…
id be happy to share the files, but I'm not really sure of any convenient way to transfer the scene itself, even compressed its over 250 mb. the obj's are easy enough though. here are the obj's https://dl.dropboxusercontent.com/u/170692477/dino.zip i was also only able to export an obj of my mesh at its lowest sub div,…
Stromberg, that is a Normal Map issue, either check UncompressedNormalMap for your map type or make sure you baked it out with proper anti-aliasing setting from your package. You might not see the issue on the map, but playing around with your levels in PS will show you normal map having gradient issues. Also, make sure if…
I keep having problems with mine (250gb slim) when I'm going back to the dashboard all the time. If I'm playing a game on disk...or an arcade game..or watching netflix...anything...theres a 70 percent chance that my xbox will hang on a black screen. It has been doing that since 2 days after I purchased it. It seems like it…
Calculating for me: Flat fees: $1000 - Zbrush Edu to Commercial updrade, 3Dcoat commercial, and Quixel Suite $85 for Marmoset Toolbag 2 upgrade $50 for Substance Designer ($590 if they somehow find out I make more than $10,000 a year. How that happens, I do not know.) Recurring: $195 recurring because of Maya. Oof. There…
Hi walrus, I was inspired by the "Pushing for largescale destruction" presentation by one of EPIC's effects artists which can be found as a PDF if googled. I chose to replicate the workflow as much as i could which meant creating the animatations in maya with physics simulators, then transfering the animation to joints…
This is in Vray, haven't gotten too into Marmoset2 yet, but looking forward to it. Okay I finished a new one, should be pretty accurate to correct proportions and how a real eye works. The shader is much easier to control, and I think it gives a more accurate result. Here is the explanation of how I set it up, plus the…
So after a few tries with different methods, I used Sandu's which involved making a cage/offset bake (Geometry/Surface Normals in Maya Transfer Maps) and combined them together to get a clean result. I had to paint out some bits to remove any seams, ideally I'd like to learn a way to do it cleanly by I guess that just…