A great tool that max has.. and not many people use it.. in fact i bet many think it's pointless and useless :) so they never noticed that it is now slightly broken but still very much usable and in exactly the same way. It takes a few extra words to explain how and why use this instead of WP, but it is much easier to use…
I'm trying to use the skewmesh technique for baking normals, but I'm having trouble with the Tessellate modifier creating weird smoothing in 3ds Max 2017. These smoothing artifacts appear in the baked world space (and subsequent tangent space) normal map in Substance Designer. I have a finished, UVW Unwrapped, and Reset…
from what I know they have so far: - Acrobat Reader - AIR (Flash/ JavaScript/ HTML engine standalone engine) - Flash Player 9/10 (64 bit!) - FlexBuilder (AS3 / Flex applications) sadly only flexBuilder as development tool so far for linux and only because its based on IBM's Eclipse OS project. But the AIR part is really…
I wonder what's the best solution currently? I mean something like this:https://youtu.be/rgSq0jq5DzY Form what I see in this video it's a perfect workflow. But I'v never tried it in MAri myself. Is there other perfect solution? Sadly I can't find any decent replacement with Adobe or other tools. I use Substance Designer…
mmm, yes and no. When I said elegant and without hassle, what I wanted to say is that for me to have max at an "optimal level" I have to hack the Sh#% out of it with plugins and utilities, etc . In xsi I can open it and start working without worring about constant viewport lag, 3ds max screwing stuff one version after the…
I didn't get as much work done over the weekend due to time constraints, but I wanted to post a progress update anyway. I did manage to make a new platform for the globe, and edited the corresponding hole in the ceiling to match it. This raises is up a bit off the ground. Not much, but some, and the circular shape stands…
So I tried out the skydome stuff... I have to say, it was an absolute pain in the ass to get a custom skydome texture working in UE4... I haven't touched blueprints before so it took me a while to actually do this... and the outcome wasn't quite what I expected either xD... So I've put up a comparison... for some really…
It's great to see your continued posting. Something I figured I'd mention, for awhile now these more recent ones (the Zone 6 ones especially, I guess? - some others too, though) have been bugging me a bit but I've had a hard time pinpointing what it was more than anything else. Looking over them now, I think it's a problem…
The alternative to 'appealing' is 'stunning'. You can still make one hell of an impact sticking to realism. Take a look at these photos: This is basically what you see on the reef, even at depths of 1m or less. Make no mistake, all the coral you see is thriving, the reds and greens etc you see in other pictures are due to…
evening folks Conrad: thanks very much, the troll facepainty thing is kind of old now, I should really take him down off the site but i have a soft spot for the ugly bastard :D ....I have something planned with another PC user that I'm doing this for....all will be revealed in the near future, I just wanted to cheat and…