Hey guys! It's been a while! So I'm finally starting to wrap things up with this piece. Currently it needs a bit of tweaking here and there, as well as adding blueprints to the level so that player could navigate around the whole environment...or 70% of it at very least. The whole thing, depending on different locations,…
I won't argue against your point here about how Indian culture can be viewed from that lens, but that could be said about other cultures too. Yet other cultures have or had major AAA titles in development, like Assassin's Creed Mirage touching on Islam Something like the cancelled Black Panther game which would have been…
I'm using Maya 2016. I can use extrude then add the attribute "local rotate z" to get the result I want. However the extrude messes it all up. I already checked the regular rotate tool and all its options. From world, object, component gimbal everything. However this is 2016 and if the extrude tool has an option for local…
I'm going to sidestep the issue of timelessness of games as a whole, and art's contribution to that, and focus specifically on the issue of timeless art in an environment where graphical capabilities are continually and rapidly increasing. I think the requirement for visuals to be timeless is that you can look back on it…
It was doin nothing but go counter clockwise for a while and then i slapped it in IE so it wasnt so turbocharged ... stared at the legs then freaked the fuck out. I dont really get the whole right/left brain shit... I've got the book and on "drawing with the right side of the brain" and as a whole i don't get it - anyone…
Hey there, I was hoping to gain some insight on the topic's title, and maybe learn some new trick from those of you who work in the videogame industry. I'm making a modular environment (a house interior) in a post-apocalyptic setting, but I came to an halt when i got to these assets. They're pieces of a kitchen, and I'm…
Searched for 'UV Map Tips' and didn't see the question phrased in a way that I was looking for, so I figured I'd stick my head out and see if I could help with my understanding by raising the noob flag for the world to see. So my quandary goes something like this. So I have a character model I've been working on in Maya…
[ QUOTE ] Despite that, I actually have a huge amount of respect for the environment team at Bethesda. While I know that they can't compete with us on an individual quality per asset basis, I think that their art direction as a whole is very strong and their reuse of textures is incredibly efficient. [/ QUOTE ] Totally…
Hey guys, firstly thanks alot for all the comments made, for the newbies like myself they are pretty invaluable. May sounds super arse licking but honestly all this really helps people like myself and others :) . Also don't worry about hi-jacking the thread, I mean its all the same stuff that you are putting down and…
You can use Transfer Attributes on selected verts, not just the whole mesh. I just double-checked since it's been a while. Select source model first (leave it in object mode), then the vertices you want affected on the target mesh. edit: Turns out it only works on whole faces, not just single or a row of vertices, and…