Howdy. While I've been busy sending out applications / looking for the next freelance opportunity, I thought I'd kill several birds with one stone for one of my newer projects. (Make a new piece to show, Improve my handpainted/Diffuse-only skills, and brush up on breaking down and following an established style/aesthetic)…
I am looking for someone who would like to practise on rigging and animating this creature I prefer someone who uses Blender, and doesnt afraid to do mistakes, and loves horror games, if the results are average, and you would like to continue, you will might have the chanse to work for a horror game project. for more info…
Hi guys. Been Zbrushing for a few days on this sci-fiy type helmet and head just to practise new stuff and work on my anatomy. I still have a few things to tweak on the helmet and fix some anatomy issues before I get going on the low poly. Crits really welcome.
Hey everyone, I'm working on my portfolio and would appreciate your help! I'd love to get some feedback on this stylized diorama I've been working on in Blender. I am practicing optimization and it has about 47k tris, is it too much? I’d also love some advice on texture setup. How many texture sets would you recommend for…
Hey guys! So I've been sticking around with zbrush 4r7 for 1 and a half year and I barely made up to 4 with 5 models. I learned some stuff by either playing around d with the software either or watching tutorials briefly. Do you have any suggestions or advice on how should I improve my practising routines?
That’s actually a useful way of looking at it. The idea of a quick, at-a-glance indicator is something I’ve been thinking about as well, especially since a full breakdown isn’t always practical in every context. Where I’ve struggled with that approach is exactly what you pointed out, how to consistently value different…
This is a great lesson for you on kitbashing for concepting Vs kitbashing for production. You've left yourself with an impossible task to achieve manually so as poopipe advises, an auto-decimate solution might be your only option at this stage. But even that will be a nightmare if your total count is 27M. Breaking it into…
Hey. Just something little I've been working on. I'm kinda new to Unity and I'm trying to practise as much Unity essentials as I can. The water is animated with an offset spritesheet script, although there are some seam errors for now. I set the project quality to 'Fantastic' but the SSAO and Soft shadows appear noisy and…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…