Documents = 2.5d (exports as 2d photoshop file) Tools = 3d (exports as obj) There's no going back, depending on what you sculpted (a planar object might be salvageable to a certain extent, but not a character or object). Generally I only save documents when I want to save a viewport size and background gradient range that…
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For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
No it doesn't. I think that works, however it asks me to go into 16bit and normalize map... But I can say no ant it creates it. However when I put it on my material in maya and export when in cryengine it doesn't appear in my material when I manually put it on, I get this in the console. File not found…
the skirt is cloth dynamics in unreal, which gets added in the skeletal mesh asset . It collides with the physics asset. Getting it so that it looks natural and doesn't clip through seems impossible, lol. It looks like in examples like paragon they tend to only simulate free hanging things or just short frills, not so…
Sorry to fill up the board with this question however it is really getting in the way of me doing my work :( . Here is a picture showing the problem. The movement tool (I have forgot the name) is not in the center of the object. Now this is not always a problem but since I am aligning everything to a grid and how I created…
Hey everyone, I've been lurking the forums for quite a while and posting the odd thing in WAYWO and a few more threads. I've finally decided to create my own thread to document my creation process of an environment, as well as getting some much-needed feedback and critique. I've got a bit of downtime during work at the…
Was hoping to get some of your guys' feedback on something. A few of my friends and I have been working on a 3D/2D plat former template over the past couple of weeks. We plan to release it on the Unity store so developers can use it as a springboard to jump off of for their game. We're almost done with the main character's…
@sacboi I've never used any of the addon bakers that Blender's community provides, so I have to ask if the problem with exploded baked option is that it's not automatic and has to be done manually or if it's destructive in sense that separates highpoly objects that should be baked together. I don't have any visual examples…
Discuss on CRYENGINE.com: http://www.cryengine.com/community/viewtopic.php?f=355&t=126230 Download: http://1drv.ms/Za0ozU Contact: nolanloh@outlook.com About: Dynamic Weather_System is powerful tool for simulation of weather, distributed with collection of realistic, configurable, and scalable atmospheric effects, created…