Sorry to fill up the board with this question however it is really getting in the way of me doing my work
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
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Here is a picture showing the problem. The movement tool (I have forgot the name) is not in the center of the object. Now this is not always a problem but since I am aligning everything to a grid and how I created this (from a larger piece and down sized) the pivot tool is not in the correct place and so placing this in UDK is now resulting in me having to turn off the snapped to grid :poly122:
So is there any way at all I can reset the pivot in max to the center? I have gone through google many times yet I can not find a damn thing that comes close.
For the moment I have got it pretty much alligned in UDK for a short term fix
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
however for the future it would be cool to know if there is anything.
Thanks for the Help and here is a picture to show you what I mean.
![Polycount_help.jpg](http://i182.photobucket.com/albums/x159/mrlee1989/Polycount_help.jpg)
Replies
SO... even if you snap your meshes to the grid, you must also snap your pivot to the grid. Then at export you need to move that object to the world 0 0 0 origin before exporting.
I wrote a little script that moves the object to world 0 0 0 then back to where it was after exporting, it might be useful.
http://www.polycount.com/forum/showthread.php?t=93587