i have images of what i want the hair to look like and i also have 3d references of the style the model and texture need to be, its all pretty simple. i need it to fit a head which i can send you a 3d model of so you can make the hair on it. i dont have many payment methods but im sure we can work something out. you can…
As I understand it, if you've got a UV seam it costs nothing to also make that a hard edge. I've never really understood the bevel workflow, so hopefully you can help me out with this. When you put in a single segment bevel, you end up with the normals still smooth over the whole surface, which the normal map then has to…
If these are your first attempts, your going well, as getting accurate and fast is only a matter of practice, until a point where you simply "feel" how to do things. So take your time. As a general advice you should start reinforcing edges only at an advanced stage of the whole modeling. It will let you adjust the model…
Other than usual loc's and only for fun and after obtaining (old designs if available, no1 even talks about) never open the packages (maybe 1 or two i have out of all the ones i did get, only to see what people can do, in the "obtaining" department..), since to busy making my own stuff. Can almost say i never ripped…
Ok, I'm getting pretty frustrated, and possibly because there aren't a ton of places with 'internships' in the gaming industry. I've only got a few weeks left to find a decent internship or I'll be tutoring kids at school for 3 months during my internship time. Any ideas? I've pretty much emailed all the companies in…
Hey guys! I hope I'm posting in the right sub-forum. I have a quick question about clothing for video game characters. Let's say I first make a base mesh for the character (their body). How would I clothe them in order for it to be not too complicated during the rigging process? I've seen several tutorials where they take…
nice choice in music!! wooooooooo! of the parts id do away with, mainly the joust scene, or at least edit it down to have a little more action. i almost fell asleep during the elevator lift, thankfully In Flames was there to wake me up Other nitpick, in the intial pan, the elevator on the left is further along than the one…
As @Steppenwolf advised, block out in 3d from your top view based on your sketch........and then let the magic of 3d take you to the left/front view...... :)