v1.8 Windows 7 64 When I try to use the reload feature in dDo, I select the map, but after reloading, and checking for example links, it is stuck on the previous version. And when re-rendered of course it is using the old map. Screen shot attached.
Hello guys, Since a few days i have this major issue in DDO, i have a reaaaaally small scale on every material i put on every mesh. Here is an example with a simple asset and a wood material I didn't have this problem yesterday, i don't know if this is an actual bug or a setting ? I tried with the same mesh and ID map on…
I may be missing something but can I use a JPG file, black and white information, and use it with a blend node to add or subtract the information? I've been messing with it and the Bevel node picks up the edges and I can adjust the sliders with success. Yet, this bitmap mask isn't playing showing up at all in a Blend node.
Hello, this is my first post on polycount, i hope this is the right category to post in. I've started using substance designer for a few months now, i feel that i still don't know how to color properly. i'm working on a mulch/bark texture, my workflow starts with the height/normal first then i move on to coloring like most…
So some of our artists here found some of their artwork posted up by someone else. I'll preface this by saying this is apparently an artist that had access to our source models, one of our several places we used for outsourcing cinemats. I can understand he might think he did enough work to claim them as his own, but…
Hi, When importing my textures/mesh into DDO - version 1.8, my mesh appears with the gray metallic material: My textures are named like this: Pistol.obj (triangulated and unwrapped in max) Pistol_AO.tga Pistol_Id.tga Pistol_Normal.tga Im using Photoshop from Creative Cloud 2015. Also, when applying Oily Painted Metal…
Can I just say thanks? Sorry. I caught Polycount's forums update off of the TF2 blog (I know I'm slow) and I was like HOLY CRAP! I love what you've done to the place. And what you've all done for me. I used to use polycount as a kid (different screen name) and LOVED the community and the work. I learned a lot, and I…
* Just go ahead and try Blender. It's free--what do you have to lose? Tinker around with it on weekends. * There are a few tools similar for Maya/Max: • http://hocuspocus-studio.fr/tools/product/multimesher/ (Max - free) • http://www.hard-mesh.com/ (Maya - paid) Neither are exactly what the Blender tools (BoolTool,…