Hi all. I'm trying to create a custom generator for Substance Painter that allows the user to get the "use micro detail" option. Do you know how to do that? Thanks. Max
Does anyone have advice on creating clouds that appear volumetric with the use of polygonal planes and 2D textures? I've found loads of cloud techniques using particle and fluids but I'm looking for a way to create clouds without those.
Hey guys, was wondering whether it's possible to create a function which converts a normal map into an ambient occlusion map? If so, how would I go about doing something like this? Cheers!
I am creating this character for real-time rendering, I have done the secondary forms and I want to receive feedback before I continue creating the cloth and assets. Concept by Ethan Tadin
https://stylizedstation.com/article/creating-stylized-golem/ Breakdown provided by: Jesus Orgaz Let me know how I can improve the article or even the site!
Playing around creating alpha textures to use in Projection Master in Zbrush. Then baked my AO and Normal Maps in xNormal. Diffuse created in Photoshop. Some viewport shots in Max using Xoliul's shader and one in Marmoset.
This is Sleet. He is a superhero who uses his power over ice to create weapons to fight with. Before gaining his power he was a champion Marksman, so he tends to favor creating functioning guns/rifles out of ice.
Hey guys, Just wondering if anyone has any tips or tutorials on effectively creating and using poles (a point where 5 edges meet). Mine always end up looking messy or create loops that aren't necessary. =\