Hi guys, I decide to start another project to keep practicing on hardsurface stuff on 3ds,so i decide to model my pc case,starting from the screw :) Actualy the low poly of this screw is 6000 poly,i feel comfortable working with a lot of geometry lol,hope that my pc can handle all the stuff :)
Hello folks, I started a new project because I want to train my hardsurface skills and the hole process of creating a character to get better! This is the awesome concept that I use. ( not mine ) I want to realize it a bit more realistic than in the concept. :) Here are one of my first WIP C&C are always welcome!
Exaggerating the highpoly isn't what solved the issue, but jsut gives a nicer result. You'll be able to see the benefits of your normal map bake much further away, rather than exclusively extremely upclose. The unwrapping part is just to follow along this golden rule for baking hardsurface/any asset really:
Applied for 6 weeks leave away from my bill paying job and most likely spending alot of it trying too breath life back into my 'never ending' dormant hardsurface WIP...sad! I know but nonetheless hellovalot more fun :)
It's great for background stuff and can work individually within instances. But it will still break normals on hardsurface types either way. It has good edge detection tho and lots of sliders heh, which is more advanced than most optimizers we've tried atleast.
Try whichever method works best on whichever model. Some hardsurface models have more organic curves etc. that might be best with the second method. The first method is guaranteed to get you in the ballpark, since the points started in the same location before subd
what do you mean by this? As for screenshot what in particular ? Here is the thread . http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest and here a related question http://polycount.com/discussion/173606/answered-high-poly-workflow#latest
If you need some Ideas for the upcoming ;) HardSurface Bust Tutorial :D just go to Artstation and type in "Mecha" There are some great Robots. I like these a lot: https://www.artstation.com/artwork/6Bdax https://www.artstation.com/artwork/JbxVZ https://www.artstation.com/artwork/DdewO
Just a teeny difference of preference in core hardsurface modelling app coupled with aesthetic genre. Basically a gift too self, really. Namely Tim Bergholz's yummy Mech (Complete Edition) series, practically a steal at USD$39 :D https://gumroad.com/timb
What scale is this? i looks like its table top size to me, It looks more like a hard surface modeling exercise than an actual working model. The hardsurface modeling is really nice but i dont think it works as an anti air battery.