Short Answer: The joints don't need to be in the same physical location but they need to rotate the same. Longer Answer: You'll want to make sure your bone hierarchy, joint orientation and rotation order matches the unreal mannequin, IF you want to use the animations that are in the marketplace. If you don't care about…
Working on an old idea. Lots of placeholders and basic stuff. lots more to go. Just starting to proxy model in a figuring out general spaces. And trying to nail down art style I am looking for
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
So I'm trying to bake down a whole bunch of hair cards onto a single plane. I can get the color info but I can't get the planes to cutout just around the edges of the feather where the alpha/transparency is. So as a result you see the edges of the planes. How can I avoid this? Here's a test bake of what I'm talking about:…
Wanted to try my hand at something besides spaceships. Same workflow as my other BrickSpace models - assembled as a "mid-poly," baked to a low-poly, and this time tossed into Marmoset for rendering. I went a little overboard on detail for the trucks, mainly because they seemed to me to be very prominent. Huh...and I just…
thanks scuba, but our good friend jesus, lent me his painted version, so I think im good on the piece for now ok so I finally finished this up final tri count was 7590 for 2 chars + the side gunner car, excluding swapping heads, and just keeping 1 style of head each. (I still need to figure out how I will rig with swappin…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
I have created some hair for my character using Xgen and am looking to make some renders preferably in Marmoset. I've textured my model in Substance painter and was wondering how I can render the model without the use of hair cards? Hair cards seem like such a pain in the ass and I would like to just render the xgen hairs…