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Re: farb rausch allways on real time , 200kbs :D
Reply by
malcolm
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Apr 2007
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General Discussion
Awesome! Except the whole thing ran at 5fps with Radeon x1650 512.
Re: Challenge #25 BOARDGAMES (entries thread)
Reply by
Em.
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Jun 2006
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Stickies
Mrs. Peacock - 2,152 tris, x2 512 diffuse, x1 alpha
Re: Best Texel Density for AAA MMO?
Reply by
Echu
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Jun 2021
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Technical Talk
Yeah. I thought it would be clearer this way. I always said 512 without comma
5 results
Female Character
Topic by
AntonM
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Jun 2010
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3D Art Showcase & Critiques
Hi Guys! Just wanted to show the last character I've made: She is 16K, 2 1024 and 2 512 textures. Wireframe and facial expression test:
Chiken.
Topic by
zxcman
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Feb 2010
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3D Art Showcase & Critiques
Here is my latest finisheв model. i didn made a hi poly.low,baking,texture made by me. 1.300 tris.512 textures FPS model.Realtime render.
Monkey - Art Test - Bekho Team
Topic by
ddixon85
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Aug 2012
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3D Art Showcase & Critiques
Here's an art test that I did for Bekho Team. It's a monkey, had to be less than 3000 tris and in a 512 texture
toyko slumish house *crits*
Topic by
Daniel Doerksen
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Feb 2010
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currently the textures are all 1024, but im going to scale some of the down to 512, anyway tell me what you think
Re: [Riot Art Contest] - Akali
Reply by
tigerheart
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Nov 2014
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Riot Art Contest - Character Art
OK strait from Xnormal 512 normal an color. need some more tweak, but it's a start^^
Re: WIP / Need help [low poly texturing]
Reply by
JO420
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Jul 2012
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If there are not alot of small details perhaps,id say source 512 and scale down to 256 or 128
Re: UDK Lighting issues
Reply by
CJE
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May 2011
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Unreal Engine
Yah the blotchy shadows shouldnt be happning tho, the LM resolution is 512, and it has a good unwrap.
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