Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
I vaguely recall a couple tutorials about how to add randomness to tiled textures in UDK. For example to darken floor tiles in semi-random patterns. I think one was in a steam room, created for one of the contests here? Anyone have any links for tutorials like this? Not just vertex blending between a couple maps, but…
So my computer likes to randomly shut off... and it's not a daily occurrence, I'd say bi weekly at best :/ but today it did it twice in a row first time it happened was back in December and it wouldn't let me turn it back on right away. I took the side panel off let it cool down and eventually got it to turn on and I…
So, I've got a level set up and objects spawn at random locations using this setup, this works fine. BUT I have no Idea how to make the object rotate In a random direction, anyone have the answer? I've tried putting another set vector component In to spawn direction, but no luck...
Well it's mostly about the sculpting I guess, make 2/3 rock pieces, take those pieces into the same subtool duplicate and randomly place around pieces, get a good and random modular mesh. turn it into a dynamesh, make some seams between the meshes more normal looking fix things up and make it more random looking. then I…
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
I want to create a grid of random characters. I am new to functions and FXmap/Pixel Processor. It's possible to chain together several tile gen/samplers with unique image inputs of different characters, but it seems overly complicated and a pain, especially if i want hundreds of characters. Also thinking it may be useful…
thanks for your opinion poopipe. So far looks like centuries old technique painting it by hand by long flat sabel brush by very oily paint with random rotation, then using another puffy sable brush to subtly smear the paint tangential to original stroke makes a best illusion for height image. Too bad there is nothing like…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Good start. But you need to get those horizontal striations in there. Right now your rock textures just read as semi-random noise, rather than the geological structure of sedimentary layering as seen in your references. It's actually a really cool process, how these types of rocks formed over…