Dovetail Games is looking for an experienced Environment Artist, who has ideally worked on a AAA game and created high quality assets as well as levels and environments. This is to work in a small and passionate team on our amazingly realistic Dovetail Games Fishing, using Unreal Engine 4, creating high quality fishing…
Three great environments are better than one great environment, but one great environment is much, much better than three poor to mediocre environments, or even one great environment and two poor to mediocre ones. You absolutely can get a job from one great portfolio piece.
I'm VFX supervising multiple commercials that require environments to be created within Unreal Engine. We will be using LED screens to show the Unreal environments. We are looking for freelance artists to create these environments. Some of the environments that are required are Iceland, Desert, Forest, and a Tropical…
Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
bit of context for the BMW. Its really hard to make a car shader that sits well in most environments. The main reason I started doing the cars was to fill up the environments i was making, but then the scene can look too busy if you don't handle it right
I am looking for a remote job in the 3d environment position or similar, specializing in stylized/handplant. Portfolio: https://www.artstation.com/hinoa Email: tolmdan942@gmail.com Discord: flow2144
• 3D buildings and modelling • 3D environment scene composition • 3D environment asset design/Hard surface modelling ArtStation - Lewellyn Walters Most recent project: Open World Showcase (Environment Design & Building Design) - YouTube Contact: lewellynwalters1992@gmail.com
Game ready models of 1 and 2 player arcade cabinets I created for my cyberpunk environment. The cabinets use original artwork of fictional games who logos and animated home screens I created. The animation is done through using a flipbook in Unreal Engine. The full project can be found…