Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…
nothing stops you using both sculpt some bricks, bake heightmaps and use designer to lay the heightmaps out Designer is not well suited to creating very specific shapes - if you need one of those, use a tool that is well suited to the task and use designer to handle the bits that it is good at
Hey Everyone, Here' a brand new track on my brand new Sci-Fi 13 page: "SEWER CREEPERS DOWN THE DRAIN" https://soundimage.org/sci-fi-13/ Fun stuff! Need some custom music created? Give me a shout! My contact information is on my site. :-) Keep up that creativity!
Yay gaslighting! (Also saying "this art was created by humans" is kinda gross. >If it had been created by humans< you'd really thing they'd credit the artist or team that worked on it.)
I'm glad you have it fixed but I'd usually advise against making that sort of change in engine if it can be avoided. This is mainly because If you decide to re-export that asset the change will be lost but there's other ways it can create a pain point later (animation, using the source file as a template for other assets…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.