hey guys, years have passed since ive been here. So i thought it would be good idea to upload something xD. Very rough blockout of the initial d car. Cheers.
I'm looking for a mid-senior level Unity developer with strong c# programming and shader skills to help bring a VR project together over the next couple of months. The main tasks will require the following: - construct a shader or other system to generate animated, 3D fractal forms from mesh elements. Creative input is…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
We are happy to announce that a new version of Amplify Bloom is available. In this new update we addressed several issues concerning using the plugin both on Mac, iOS and Android making it more stable overall. Additional options were also added to decrease the performance hit and maintain better frame rates on mobile…
Thanks for your response. I guess after the initial import of the scene layout you need to manually update individual meshes since reimporting the whole scene will get rid of all the material assignments. It really would be great if Unity had a way of reading meta data from Maya that says "Use this Material".
I am currently looking for a contractor for the environmental design of my current game: Hostile Mars. It is a third-person shooter which focuses on base building, tower defense, automation, and exploration. It is a sci-fi futuristic theme set on the surface and caves of Mars. I've had work done by a great 3d modeler on…
I wouldn't say I master shaders. But I do think able to combine my decent understanding of maths, aesthetics and shaders in a somewhat unique and interesting way. I started with node based shader tools; you can find those in UDK, the Shaderforge plugin for Unity, and even Mayas hypershader. When I had some good intuitive…
Ah okay that is much more clear than any of the forums I've read. After doing all that the model exports into Unity but when I click the preview screen for the animation the camera is moving as if the animation were playing but the character remains in his initial pose.
Thanks for the feedback! I will think it over this week once I finish the Plugins I'm going to ship with the initial version. You are a bit limited in the control you have in the Unity Editor Extension platform, so I will try to compromise where I can. Overall I agree with your comments though.
Thanks! The ship is in marmoset, haven't yet found the time to throw it into Unity, which will be the next step. Sure & thanks! Haha, thanks! I'm quite happy with it, too. It's way too detailled for what I initially intended it to be, but I got carried away :)