It depends of what you want to do with it. Generally speaking, you don't want to triangulate a model that wasn't. Now, the model shouldn't be "faceted" when you apply a smoothing group. What are your obj import options ? Maybe all faces have been exploded at export ? Select a face and move it to see if all faces are…
You need to crawl the faces. So say all the selected faces are quads, you would do something like this: 1. Get all 4 of the faces border edges. 2. Go through each of those edges and find which one is connected to both your current face and the new face. 3. repeat until you reach the end of the face ring, storing the faces…
Hey guys, i'm having an issue when trying to vertex color specific faces on an object. I select the face but the color bleeds through randomly to adjacent faces. I want to color specific faces in solid colors and nothing else. Why isn't it working? As you can see in the example I selected the 4 middle faces and paint…
Hey everyone. I'm importing a model into Unity that has a hopper at the top. However, with the normals facing outward the inner faces disappear when viewed in the Unity engine. Of course if I reverse the normals, the outside faces disappear. So how do I approach this? Do I need to extract the faces a bit to provide two…
Hey all, I was wondering if anyone knows how to texture a face in zbrush using a specific method I've been looking at. I have a picture of a female face, laid out to show the whole head like this -- I have seen people on youtube just paint the face onto their model. But I swear there's a way to overlay a face like that and…
Hi Guys After some face-sculptings (stills), my new goal is to animate a face. A few questions are comming up about the workflow for this task. I hope you Guys can help me out 1) Is it necessary to sculpt the Face with a opend mouth form the beginning? Or is it better to focus the visual aspects only in the first round and…
How limited are we talking about? As in only using the standard Max renderer type restriction? Setting up a fake cubemap into your Spec color map could help in theory, but if you could expand on how limited you are, and what kind of diamond/gems you're trying to achieve as reference, we can help you better. Also, can you…
hey guys, if i have a plane model that i want to render out in Marmoset and the backface dissappears, does marmoset have a future to turn on 2faces? double sides etc etc?
Hello, I recently learned about face weighted normals and just wanted to get some clarification on how they are applied in Maya. My current understanding is that Maya versions after 2012 apply face weighted normals by default on everything. So all I would need to do is add bevels and soften the edges. Is this correct or is…