I've noticed games like Unreal and Gears of War have amazing texture resolution for each of their meshes, and I recently heard of a process that would allow up to a 12K map, be compressed down to a 1K map to contain all of those high resolution details while having a usable map size through dds file format. Is this…
My desktop test stripes picture started to show colors while should be perfectly gray. So my guess it's time to re-calibrate. I misplaced my old Color Munki somewhere so want to buy a cheap display profiler of same class. In fact never needed to calibrate anything but sRGB monitor , 2.2 gamma and 6500 k color temperature…
Hey guys, I have just released my new height map pack, this time it includes 115 high quality seamless patterns. The patterns are mostly hard-surface based, so they are perfect with detailing metal or plastic parts, but obviously you can use them for anything. The pack has a good variety range, ranging from simple metal…
I used a Nikon D5300 with ISO-125, shutter speed 1/60 sec. and focal length of 52 mm. I think the trick is to get enough light to keep the shutter speed low so you get sharp pictures in even lighting. And I wouldn't use an ISO above 125.
Hey thanks for bringing this thread back I had forgotten about it. I did a lot of research and found answers to my question, but forgot to post back here. So first, Beddall, yes we had that same problem at work with the overlay method you are talking about. There is a fix for it, but I don't know what it is. One of our…
What I Offer: * SFW or NSFW artwork * One or multiple characters * Simple backgrounds * Cell Shading coloring style Pricing: * One character * pfp : $60 * Bust-Up: $60 * half body : $120 * Full-Body: $180 * II also do vrchat, vtuber model, comic and animated videos so please DM me if you are interested. But before DM me…
On resolution-dependency, I recently saw this neat breakdown of the water shaders for Zelda Wind Waker, specifically how the Wii remaster ran into this problem (at 2:18) https://youtu.be/8NL9Cc05CYk?t=125
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
Oh thanks so much, my default recommended scale settings for Windows is on 125%, I just turned it down to 100% and everything looks normal on Toolbag 4 now. It's just less than ideal to keep switching the scaling everytime I open Toolbag, since I'm more used to 125% but at least I found the solution. Cheers for the help…
Hello guy, i am working on a fiat 128, i think its the Europa Model, however i would like to get as much critique as i can as i want this to be a strong model that i can be proud of, its my first try at a big project which is based in flowing geometry and blueprints, so i would be very greatfull if you car fanatics out…