hello all, so i've not really done much gun modelling, i just started a piece and i have come to an area of question as my image shows i want to have these indents along the barrel, however im not sure if there is enough polys for the round sections? will a normal map make these really smooth or is it best to increase the…
Yeah, what the 4chan discussion is trying to get at is that it is very easy to get caught up in anatomy (as in, "this muscle insertion goes here") while forgetting how these discrete parts combine into a greater whole - which itself can be simplified/stylized. A common example would be the case of naive pencil drawings…
While I'm still nervous about the whole violence thing, here's the second version of Beautiful Flower. It's exactly 1,000 words. I changed a couple of my sentences, played around with the whole premise of the "nonexistent audience," and I cut out repeating words. I am relieved that I was able to find out what to cut out…
I bought it, it's good for starters. If you already have some environment experience, might be a bit redundant though. If you don't, then it might me quite useful, since it breaks down the whole process in clear steps. Doing a whole environment by yourself can be quite overwhelming at first and this would help for sure! It…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
I won't argue against your point here about how Indian culture can be viewed from that lens, but that could be said about other cultures too. Yet other cultures have or had major AAA titles in development, like Assassin's Creed Mirage touching on Islam Something like the cancelled Black Panther game which would have been…
Hi! I´d like to share my slice work done for Ubisoft Blue Byte's Champions of Anteria. The scenes have been collaborative pieces of which I have been in charge of:-Terrain sculpting/ texturing, Asset placement -Base light pass (Final pass provided by Lead LA Andre Thiel) -Creation of additional assets (Some textures of…
For your dominant directional light, in the cascade shadow maps part of the properties menu you can set the whole scene dynamic shadow radius to 2048 and the num whole scene dynamic shadow cascades to 3. Those settings give you a fairly soft shadow while still having defined edges. Play with those settings and you can…
Great work in progress, keep at it! Currently it feels like all your props and assets are made of 1 piece and are a similar colour. I know you're going for a frozen aesthetic. I really recommend you look at some reference on how frozen assets look. Usually they still read clearly, maybe have some snow/ice on it. Here a…