Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
The wacom drivers allow you to sweak the pressure sensitivity curve, I've always done my settings in whatever program I'm using for the art, but it's worth a shot if PSP doesn't let you do that. If that doesn't work, I suggest Hawken's method
Hi everyone, I am new to 3ds Max, and I am having issues at the very end of a helmet model with the symmetry modifier. I somehow made an unwanted setting adjustment midway through modeling to the model "bounding box" (??? not sure on the terminology) that is affecting the symmetry axis point. How do I reset this setting so…
This is anatomical set for zbrush like character kit, it will give you time savings in your commercial or promotional game project. Bashkit has 40 objects. All parts of the hands and feet are the body type of decimation. Archive have two. ZBP files/ You can export models from Zbrush in .obj and .fbx format and use the…
Done! Steam upload to be done when I finish my weapon skin set too. Edit: See the collection here http://steamcommunity.com/workshop/filedetails/?id=537094914
Project complete! Art get! Youtube turn-around: [ame="https://www.youtube.com/watch?v=11lR5uXTQfk"]Piper's Restaurant: Turnaround Loop - YouTube[/ame] Concept and graphic design: Some of the tileables in there: More on my portfolio here: http://www.worthdayley.com/
It's possible by decompiling the game model, and then testing things out after compiling the custom items manually. One thing to note is that while some of the "unreleased" models are broken down in slots already, some are likely not. Bottom line : it's quite technically involved and then there is no guarantee that Valve…
Hey Polycount, I have made a set of next gen eyes and in order to make the iris reflect layer work I have to set the global opacity to 0 and transparency to best. When I do this the alpha breaks on the hair, I was just wondering if there is any workaround I could use or any settings that I need to change in order to stop…