I'm having issues using path constraint in order to create stitching for cloth objects. I followed this tutorial. For me, the stitching rotates the wrong way once it turns a corner. What do I need to change? All model/splines have centered pivots and reset xforms.
Hi, I'm currently modeling some sort of a dragon that will end up in UDK. I would like to know if it's a bad idea to have the horns modeled separately and just intersecting the head of the dragon? This is actually not a UDK related question but a general game-engine question. Can it cause problems? Thanks!