Hi, I'm currently modeling some sort of a dragon that will end up in UDK.
I would like to know if it's a bad idea to have the horns modeled separately and just intersecting the head of the dragon?
This is actually not a UDK related question but a general game-engine question.
Can it cause problems?
Thanks!
![dragon_12.jpg](http://i28.photobucket.com/albums/c208/Olivier_Theriault/dragon_12.jpg)
Replies
I can now go on with the project.
Currently, the Dragons horns wouldn't make sense if they were merged with the skin, you need that hard cut definition between Bone structure and the skin, and why double your work in ZB for that, when you're already halfway there?
It's very much situational, yes I agree, but in this case, this is perfectly fine. All you need to do is work on the skin are around the horns, so that it looks less like a stump/hole with two branches sticking and more like skin which has grown and wrapped around the bone over the years.
I usually suggest peeps to look up other animals or your own teeth in the mirror, since you will see that anything which is exposed and used on a daily basis, which doesn't belong to the skin will have a clear definition of materials, skin simply 'grows' on it, not become part of it.
As for the rigging, same thing, the upper skull of the dragon is not supposed to move, just like that of many animals out there, especially cows, so I don't see the issue in having the end verts of the horns weighted to the node bone in the skull if they're two objects?
If you want the horns to wobble abit, you just wobble them half way from the end verts, rather then the start ones inside the skull, since it wouldn't make sense the other way around, even by physic's standard, bent, snapping or jello horns don't occur randomly inside your skull, they always start form where there is very little support and stop as soon as they have some meat to cover them and absorb most of the laws of physics as padding vest.
You guys confirmed what I was thinking.
for your high res - you do whatever you makes life easiest