Well i use Zbrush for adding detail like damage etc to my props. It's also very good for environment stuff like bricks, tiles, walls. Also for organic things like characters and creatures. You can also make tiling 2D textures using the 2.5 canvas out of 3D sculplts, bricks for example. So you could model your large shapes…
Ah Casey, sorry to hear it man. Couple things... -A swift punch or 'chop' to the throat and you've bought yourself a couple minutes of running time. -The crotch works too. Also, get some ice on your face to keep any swelling down. Go to a doctor, damage from fights/vehicle accidents some times don't show up right away and…
Thanks for the comments! Tea Monster - I'm not planning to add any damage to this currently. The texture will not be entirely clean but the model itself won't be damaged. whats_true - The interior looks amazing! I won't be showing it unfortunately, so you'll just have to imagine what it looks like ;) doeseph - By eye, up…
Basically this is my very first baked 3d model (I usually just texture models). Despite some issues I'm quite satisfied with how the actual model turned out complete with it's low-poly and bakes. Now I'm off to texturing this :V First time I'm doing this type of rubber damage, I used some reference and inspiration on…
Ballistic Interactive is looking to hire an offsite environment artist for the upcoming title Hellhunter. Tasks required * Model an array of props. * Model textured wall segments, with damaged variants * Floor textures, with damage variants. * Load assets and make sure they adhere to quality level & art direction Required…
Thanks for these! Went for that first one and it's looking much better :) gonna be redoing the trees completely tomorrow and wont be conservative with the polycounts as i was last time! Will probs be in the next post :) Hey! Made a few more props and improved a few things since my last post! Added a dog kennel for the…
Yeah I've noticed that too after farming a certain area to death so I can accumulate enough souls to upgrade stuff I get what they were trying to do but I think they should have left the infinite enemy respawn. Part of what Demon Souls and Dark Souls hard was the fact that every enemy came back and even after so many…
Ok finally get to see this, nice work! Crits: - The 2nd smaller dock down by the boat, should be a floating dock. It rises and falls with the tide. The posts on the end aren't tie offs, they are long guides anchored to the sea floor. The dock slides up and down them. What looks like concrete blocks on the art test, are…
The textures to me aren't really selling it. Your metal looks more like concrete than tarnished steel. The forward edges on your trigger guard are a bit sharp too. I like the wood, minus the damage, it looks way too random an maybe even a bit much. When doing weapon damage try to think about what this gun has been through,…
Thank you very much Louis! Other people told me the same thing about the wear and tear. I realize especially the box is kind of flat,but i imagined it being in Guinevere's private room.And enhanced with magic.So that doesn't tell a "wear and tear" story and maybe i held back on it. What would you do for damage in that…