I dont know how many people in here are fond of photography, but you might like scanning through these 40 pictures that Reuters chose as the best of 2005. I really enjoyed going through them, although there were a few that I really dont think belonged in the top40 on 2005... Photos I wish they had them at a higher…
I have difficult scene exterior and interior (train) so my train have to be non static, so I decide to light this in modo cuz its easier than beast unity lighting, can sombedy help me how to bake proper lightmap in modo and which shader in unity is the best for impoorted lightmap
Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity. The texture maps that I have generated are as follows -* Maps * Albedo * AO * Gloss * Normal * Specular I know that Unity will only use…
just finished it !! xD took me 8 hours to tame that beast xD. i had 2 freezes in cut scenes (sound would go on but image stopped....) not a game breaker though.-as the checkpoint system is nicely done! what i like the most is the storytelling it is really like an interactive comic!!! which definitely goes with the spirit…
Yeah, I thought Max 2010+ had both Symmetry and Select Quads/NGons/Tri's in the Graphite Ribbon tools? Or did I misunderstand something on what these tools can do vs. the graphite ones? TS Normal Maps are a totally different beast, I don't think you can bake them correctly through texture transfer (in Max at least), but…
Siggraph is probably your best bet for all around 3D If you're interested in game dev stuff - GDC is probably the best. There's probably at least one conference specific to your industry as well