Ritual Entertainment is looking for a character animator to work on SiN Episodes and other upcoming projects. http://www.ritual.com/index.php?section=jobs/dispcontent&id=302&ref=jobs/helpwanted
I made this character from a concept by Samuel Aaron Whitehead. Concept here - www.artstation.com/artwork/6awr It was made using Maya, ZBrush, Substance Painter, and Photoshop. 30K Polygons Rendered in Arnold model
On Fable: The Journey, we had a few materials clocking as high as 300 instructions. Ultimately the instruction count is not that important, it's how you're using what you have.
This is a character I've been working on my free time. It is around 30k tris at the moment. Still have to de a few maps and rework jacket, gloves and pant.