Hello, Sorry for the generic title, I too have looked through far to many normal map problem posts and its been something simple like not splitting the uvws by the smoothing groups. However I seem to have done something odd. I made an object with was a rectangular box bashed up. the lowpoly for it was just a rectangular…
Hey everyone, got my portfolio updated with new/better/layout junk this morning and would love to hear any feedback on the site and work. No need to be shy, if something sucks let me know so I can rip it out of change it. Trying to get a job so no need for crappy work. As always feedback is greatly appreciated.…
Hi all, this is my first serious post here, i hope isn' t against the rules but i' m posting the work i' ve done in a while for a game invented by me, i don' t think the idea is special but i'd like to play an fps with those elements, this game is a sort of experiment before making a greater game we want to make in the…
Its finally out! Starting a new topic to keep the mod talk and standalone separate Over two million people played the award winning Mod by Dean Hall for the military simulator ArmA2, and now the game is available through the Steam Early Access programme. Available at: http://store.steampowered.com/app/221100 Also here:…
Hello polycounters-- Noob looking for feedback on this environmental project. I'm obviously still learning texture... any suggestions on realistic grass and ground cover? http://www.tobyhilden.com/trailer-textured.jpg http://www.tobyhilden.com/trailer-wireframe.jpg
I'm in need of slight re vamp of my web site. So I was wondering if anyone has any suggestions of any environment artists websites that they think are good, in terms of content and/or layout/design. Something that would have everything an employer might want to see, and the layout isn't frustrating. For example I like…
Hu, as I am trying to learn and improve my skills I hope you guys will help me with feedback. As it seems to work well for other users to stick to one thread for several characters to be better able to show the progress, I decided to try this approach myself. Here we go with my second character that involves zBrush (I am…
Hi everybody, I had a 3 days vacation and I decided to have some fun modeling and texturing a Pentax K1000 (I did the hipoly some weeks ago for a polycount hardsurface "contest"). Lowpoly model is around 11.700 triangles and it uses two sets of textures @ 4k It was modeled inside 3ds max, textured with ndo and rendered…
yes the retopo tools are not there yet for sure, very finicky and visually noisy as the back face culling does not work on the wireframes uv mappping is ok though?
- An indoor environment- An outdoor, forest environment - An outdoor, city environment You need to show you know how to use sub-d topology correctly. Show your texture maps and wireframes. Light your environments. Produce some work mimicking the art style of your local studio(s). If applying to games; Show you know how to…