Hi everybody, I had a 3 days vacation and I decided to have some fun modeling and texturing a Pentax K1000 (I did the hipoly some weeks ago for a polycount hardsurface "contest").
Lowpoly model is around 11.700 triangles and it uses two sets of textures @ 4k
It was modeled inside 3ds max, textured with ndo and rendered with marmoset 2.
Best,
Giuliano
Wireframe01Wireframe02
Replies
I'm dead! ahaha
never mind im blind
Glad you guys liked this work, here an extract from the huge textures. They were simply plugged inside the "standard" marmoset shader, no tuning involved.
Along with the albedo, normal map, occlusion and glossiness there was also a metal ness map, that i'm not showing because it was simply full black or full white (black on the non metal parts and white on the metal parts). That's it.
Let me know if you have other questions
Cheers,
Giuliano
Would you like to suggest me something in particular to break the "coldness of the procedurality"? (do you like the way I called it? coldness of procedurality)
Thanks!
Giuliano