Vertical mouse + inexpensive shelving to raise monitors to prevent hunching. Besides saving your wrist the vertical mouse middle mouse button is great and beats the pants off of using a scrollwheel.
I would probably just model the vertical supports (whatever you want to call them), and make the horizontal slats one long box that intersects through all the vertical pieces.
Is there a reason certain vertices won't weld in 3DS, I have two vertices that by all means should be able to weld, They are both part of the same object and everything, but won't, any advice?
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
Is there a way to select two vertices and then have all the vertices inbetween align? The way I've been doing it is to use Make Planar and then rotate but it's tedious and problematic.
How do you connect 2 vertices into an edge to create a face in 3ds max... why can't I simply select the vertices and click connect in edit poly. I mean isn't that logical, why is this program not logical
Did you take into account that zbrush flips the UVs vertically? Textures created inside of zbrush should be manually flipped vertically prior to export, in order to match the model (which flips automatically)
Yeah, there's definitely a size difference between the two models, and that won't make automatic projection methods fun (especially with the thinner areas around the eyes/nose). There are two fixes that are simple enough, depending on your end goal: 1) If you absolutely need the original topology / UVs, then you'll need to…
I've had that same rendering problem too, but the problem for me was that the vertices weren't welded in those areas, the vertices were just on top of each other.
Those are hard edges (or the vertices aren't welded). Try selecting those edges and going to Normals > Soften Edge. If that doesn't work, make sure you've combined both objects and welded the vertices right.