Is there a way to select two vertices and then have all the vertices inbetween align? The way I've been doing it is to use Make Planar and then rotate but it's tedious and problematic.
There's probably a script around on it, you'd just find the vector between the start and end points and move the intervening vertices to the closest point along that line.
I could do it in Uscript, but no clue about maxscript.
Renderhjs one of the resident script wizards probably has something, or will likely be able to whip it up in the time it takes to make a cup of coffee.
There probably are other scripts that do the same thing or something similar.
Check the usual haunts: scriptspot, Neil Blevins Scripts, maxplugins.de, google... err thats all I've got at this early hour...
I came across a script that did this, only recently. I can't remember where, or what its name was, so fat load of good that will do you, but I'm hoping when I bump this, someone else will remember
I take that back. Unless I'm doing something wrong. Is there a way to constrain the alignment to the Edge or Face for when working on curved surfaces so I can produce a straight line in one viewport and it won't mess up the form?
Im actually looking for that too. Its badly phrased in the examples above but basically : keeping the main curvature in space, but flattening the curve on a certain plane of reference. Kind of like flatten to view for faces ...
I know for sure that there's a Blender script that does this, heh. And I know that --upon seeing it-- I wanted to have it in max. I was almost sure I'd found a similar script for max, but now I can't recall its name, or where I found it.
Might just have been wishfull thinking
edit: here's the blender script. It does more than just this, and looks pretty damned handy. Maybe the code could be helpful in making a max version? http://vimeo.com/4296939
That script seems great. How it can curve between two loops - SO useful. I wouldn't know where to start coding with this, it's not my strong point. I'd love to see this in Max, it's such a shame that they've ignored useful features like this in past releases.
Ack, I keep forgetting half of the stuff that's in there. People keep talking up the old interface, but let's be honest here, it's a mess of abbreviated buttons.
Got it. I wish I knew about this sooner, I'm going to have some fun with this.
One thing .. Is there a way to restrict where the curve starts and ends? At the mo I'm deleting the edges at the beginning and the end of the loop to restrict the curve to that loop.
Got it. I wish I knew about this sooner, I'm going to have some fun with this.
One thing .. Is there a way to restrict where the curve starts and ends? At the mo I'm deleting the edges at the beginning and the end of the loop to restrict the curve to that loop.
there is no need to delete edges: under the "loop tools", there is an "AutoLoop" option which you should turn off, then select a vertex for the highest point, finally select all edges you want to curve and hit the "curve" button.
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I could do it in Uscript, but no clue about maxscript.
Renderhjs one of the resident script wizards probably has something, or will likely be able to whip it up in the time it takes to make a cup of coffee.
http://www.scriptspot.com/3ds-max/scripts/straighten-edge
Something like this?
http://www.scriptspot.com/3ds-max/scripts/straighten-edge
There probably are other scripts that do the same thing or something similar.
Check the usual haunts: scriptspot, Neil Blevins Scripts, maxplugins.de, google... err thats all I've got at this early hour...
Another thing: Is there anything similar but to curve the line. ie like a soft selection on a line instead of an area?
I take that back. Unless I'm doing something wrong. Is there a way to constrain the alignment to the Edge or Face for when working on curved surfaces so I can produce a straight line in one viewport and it won't mess up the form?
Might just have been wishfull thinking
edit: here's the blender script. It does more than just this, and looks pretty damned handy. Maybe the code could be helpful in making a max version? http://vimeo.com/4296939
Look at this video: http://hem.bredband.net/polyboost/PolyBoost3_video.avi
http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/zannaalign
One thing .. Is there a way to restrict where the curve starts and ends? At the mo I'm deleting the edges at the beginning and the end of the loop to restrict the curve to that loop.
there is no need to delete edges: under the "loop tools", there is an "AutoLoop" option which you should turn off, then select a vertex for the highest point, finally select all edges you want to curve and hit the "curve" button.