I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
Hey, I've run into an issue with applying a large texture to a small object. While my source texture has clearly legible text, and exports into a clear and easy to look at dds, once applied in the engine, I get rasterized low rez soup. Basically it looks like it's using a texture 1/16th the size of the original. While I…
Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
Hi everyone! My name is Rau Castillo, II'm a beginner artist and this is my first time posting on this forum. I would really appreciate if any of you could help me with a question I have. I'm currently working on a handpainted tileable bark texture. Once I got to the point where I am now, I started looking at other similar…
Hi I was looking in pinterest and saw some pbr textures from Clinton Crumpler, totally amazing textures and I never saw this RMA texture before (or at least not combined in this way). So how I do this? Substance designer nodes? Or its all only one baking texture? Please explain for me? Thanks!
Hi Everyone, Can anyone point me to some good tutorials (I don't mind paying) that show how to create good quality body textures for 3D characters? I don't have any trouble doing faces (after watching the epic noesis face texturing tute) but whenever I try to patch together body parts (from 3d.sk) I always end up with a…
I cannot speak to texturing in mudbox as I am unfamiliar with the program, but I prefer to do my texturing in zbrush vs photoshop. I grabbed the demo of mudbox this weekend to look it over and it looks to have some really nice texturing features, some lacking from zbrush I would really like but am yet unsure of the process…
Hello, I have: 1 - Created model in Zbrush 2 - Textured model in Mari 3 - Exported Textures as flat 4 - Loaded in model in Houdini 16 Amarok 5 - Applied UDIM textures Question: How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map. How to do it? In Houdi things looks…
I made a website dedicated to truly free textures some time ago, maybe some people here have a use for that: https://duion.com/art/main Click on the categories on the left for the pictures. All textures are licensed under Creative Commons Zero license which is basically public domain, which does not even require…
Hi Everyone, Been busting my guts building a workflow for texturing large landscapes in UDK for a course I teach, finally got it to a point where I'm happy enough with it to post some screen shots. The scope is a 4096 x 4096 landscape with five distinct biomes sculpted using procedural heightmaps from terresculptor. There…