Position Information Position: Environment Artist Starts: Immediately Duration: 3-4 Months, or longer Type: Off-site Contractor Pay: To be negotiated About This Position: Environment Artist: This modeling and texturing position will require the artist to create realistic real-world environments from concept art in 3ds Max.…
This week I worked on sculpting the lantern holding statue. It's been a while since I have tried to do anything close to a character, so please let me know if there is anything that looks wrong or needs to be fixed. I still need to detail the hands a bit though. Also, I could use a some opinions on what sort of base for…
These are the same pictures, just uploaded from the originals on my PC no idea why they are so much lighter. I will have a go tomorrow at playing around with some lights and taking some more screen shots. I really like the statue idea, I did originally plan for a small fountain, but couldn't find a good spot for it, I like…
I use this last script Mark posted, but now that Max 2014 has the isolation button as part of the status panel it isn't optimal. I know I could use the quad menu and all but I like having the button there to show me the status and allow me to toggle it. I am wondering if there is any way to move that button somewhere else…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I want to make a statue for an environment. The idea is this; it's the 21st century in the way the people from 1900 thought the 21st century would look like. That, plus a lot of Art Nouveau. The environment is the entrance room for a factory where (parts of) spacecraft are created. The statue is a bronze one, symbolizing…
So lately I have not had the time to work on my larger environment I started earlier this year. So I decided to work on something on a much smaller scale. I've started planning a sci-fi environment, egyptian-style. I want to play around with UDK's advanced vertex blending, by adding snow! I wish to experiment working on…
Hey guys! I wanted to create a thread to properly track my WIPs and progress of this project! I'm currently working with Kinetiquettes to sculpt a 1/6th statue of Rachel Alucard from BlazBlue, an Arc Sys Works IP! They will be producing her when she is complete, and I'm super stoked as they have a bunch of super killer…
I think it looks great so far! I already love it. Maybe try removing the mushroom on the statue by the monster; the character silhouettes read better without it. They'll be a stronger focal point that way I think. If you want the mushrooms maybe you could try smaller "clusters" of them that don't change the statue…
@Blaisoid and marq4porsche yea i meant them to be people that bring on a feel of being statuesque. I feel like it helps with the solemness of the piece, though i agree as far as diffuse details they look too much like actual statues. Im going to try to bring out the threads more in the cavity map and add dirt and what not…