Position Information
Position: Environment Artist
Starts: Immediately
Duration: 3-4 Months, or longer
Type: Off-site Contractor
Pay: To be negotiated
About This Position:
Environment Artist: This modeling and texturing position will require the artist to create realistic real-world environments from concept art in 3ds Max.
About Liquid Development:
Liquid Development is the premier content provider for the Video Game Industry. We offer the full gamut of game art production services, from character and level concepts to final models and animations. We are always looking for talented artists to add to our team! Liquid Development has created artwork for some of the hottest titles on the market, such as The Matrix II, Everquest, Sims 2, and Ultima Online. Visit our website at
http://www.liquiddevelopment.comHow to Apply:
Please send an email to
jobs@liquiddevelopment.com.
Please use this subject heading:
<font color="orange">
"Polycount Environment Artist: <u>Your Name Here</u>"</font>
Include the following information in the BODY of your email:
- Contact Information -
Please include all your contact information, including Full Name, City, State and Country, Phone Number, Email Address, IM Screen Name (Yahoo IM preferred), and Web Address. Note that Yahoo Instant Messenger is the primary means of communication between our Art Managers and artists. Heres the URL to get Yahoo IM if you dont already have it:
http://messenger.yahoo.com
- Current Employment Status -
Are you currently in the game industry? Are you currently employed? Provide any detail you feel comfortable with.
- Availability -
Are you currently available full time or part time? Give us an idea of when you can start, how much time per week you can offer, and for what duration youll be available.
- Summary of Experience -
Clearly list the software packages you are fluent (include version numbers of applications you use for freelance). Describe the types of work you have done in the past, and any additional information that would outline your skills and talents. What is your experience as a freelance artist?
- Portfolio -
Include a link to your online portfolio. If you dont have an online portfolio, please send compressed .jpg images. Total attachments should not exceed 5 megs. Send your best work, and be sure it exemplifies your ability to model and texture realistic real-world environments. When possible, it would be good to include the concepts youve worked from.
- Resume -
Attach any traditional resume you may have.