oh god. there are already enough Call Of Duty fanboys on the rest of the Internet,I'm not sure we need more here. Don't get me wrong COD is a good game but it sort of lacks depth, like playing with a damp sponge it gets a little dull after a while trust me i know i played 52 days of cod 4 which is actually rather…
Hi, I am currently doing a Cel shader project. I am made Boh's Room from Spirited Away. I'm a little ahead and I could do with some tasty critique. I have gone through a bunch of documentation and played around with a few alternative builds, Thura Oo and Ide have been quite helpful in their documentation so far. I'm a…
Hey Everyone! I'm a first time newb at this. I'm a senior student at Gnomon School of VFX, and this contest coincides with my Environment for Games class! Figured might as well try this, as a way to push and teach myself new things. So my concept was inspired by my love for cold weather, and my trip to Antarctica. Going…
Hello everybody! Trying to create a quality game asset. Hope to get some feedback to improve it. Software: blender, zbrush, SP. Polycount 10K. Thanks! Artstation High poly and wireframe: Sketch model
First actual work post, be brutal - crit anything you see. Just finished up the lowpoly, unwrap and bake headaches tomorrow. Low-res is about 2850 tris. For an indie shooter. The magazine is pretty awful if you ask me, but it's hardly gonna get seen so I'm not too bothered.
Hey, I'm currently working on a new model and need some fresh eyes to spot possible mistakes. The highpoly is done and the first testbakes seem quite well. C&C much appreciated! Latest lowpoly (2339 Tris) Highpoly Reference
Well it has been a while since I have done any modelling (about a year and a half) but I have started a somewhat serious project so obviously poly-count is the place to go for the crits and stuff. Now the middle frame section need to be re-done as it is messy and also contains quite a few inaccuracies. I still haven't…