Everyone visiting your portfolio and site isn't going to get a disclaimer "I'm just a young hobbyist, don't take the current quality of my work seriously because I can do better." Even still, thats a pretty lame disclaimer to have to say anywhere - especially if you're serious about making sweet art. it doesnt matter what…
Ive noticed a lot of renderers let you select bucket size. I know the "bucket" refers to the amount of pixels each CPU processes at once, so making the bucket bigger makes the little boxes bigger which chug along on the render window, but aside from that, what does changing the size actually accomplish? Is there a…
Glad to help :) I don't know Arnold at all, I was wondering if they can't/won't render a standard maya surface shader, but this link says it's supported. I might try using their standard shader in lieu of the surfaceShader as a test. I forgot to point out that you're using the same texture for both sides and now i feel a…
Nearly finished my basic port for 3ds Max. this little script can start xnormal, bakes high to low and can visualize the result via the Xoliulshader. hope i got not that much bugs. still new to max script :poly142: this tool only bakes one lowpoly in your current max scene. the highpoly has to be finished with some other…
Hello ! Yesterday I tried to import the hair of my model in dota 2, and I have some problems :s The size of my model is too small in game... I downloaded the Siren model from dota2 workshop, and I started most of my model directly in zbrush. I exported the models back in 3ds 2013 as .obj and the size was still correct…
Hey all, I was just about to sign up for a membership at 3d.sk and noticed they seem to have a few sites which look very similar, namely; http://www.human-anatomy-for-artist.com/ http://www.female-anatomy-for-artist.com/ and of course http://www.3d.sk Now they do have the question in their FAQ about the difference, but it…
Definitely an improvement. However her chin in the profile view is sticking out hugely, and I fear her lips are too big. Also her nose is too wide in the front view still, and maybe the nostril area is too high up (personally I think a slightly smaller gap between the bottom of the nose and the top of the upper lip looks…
Seaseme, thanks for your feedback! Yeah, I think you have a point there. It was hard finding reference material for this type of decorated wood throne, but I didn't look very hard either. I tried giving the background surface another color, like painted wood? But it only felt like a simple and not-so-good-looking solution.…
Thanks for the feedback Pixelpatron! I agree, because of the size and shapes of the rock assets, the scene feels "noiser" than it needs to be, so I've worked on reshaping and resizing a few of the rock assets. Update 1.1 The week began with "pushing" back the level of details on the rock models, and in UE4 it became easier…
So far in my opinion there's not that much to look at and second the web site layout yhou can prolyl do with something other than the black bg, its kind of non uplifting and hiding a lot of things. The scene looks familiar, thought I seen it somewhere before but anyways that as of now seems kind of overly lit, there's…