Hello !
Yesterday I tried to import the hair of my model in dota 2, and I have some problems
The size of my model is too small in game...
I downloaded the Siren model from dota2 workshop, and I started most of my model directly in zbrush. I exported the models back in 3ds 2013 as .obj and the size was still correct compared to the original fbx. I never had to scale the model.
Once finished, I made a reset of xform, pivot, scale etc... before adding the skin modifier. Then I imported the model into the game as .fbx . Everything seem's fine in game, and in hlmv except the size .
I tried to reimport my model ( the same fbx I imported in game ) on top of the original workshop file in 3ds, and the size is fine.
I tried to change units in the fbx export setting and directly in 3d studio ( customize units setup ), but the problem is still here. Right now, I have no idea to fix this problem, so I decided to ask for help ^^
Thanks !
Replies
I would create an empty scene and import a workshop fbx and double check what scale factor it is using under the units tab, then try and import your own fbx and see what the scale factor is. If it's different then that could be your problem.
I'm not entirely satisfied by the result in game, and I'll have to tweak the hair mesh, but at least I know how to import in game