for me character modeling is hard, female is harder.... Getting the likeliness in hardest... Reference: WIP Stage: I just worked on it like 5 hrs, so still things are in crude shape... But I'm not getting any likeliness in her... I meassured distance between eyes, nose and things and it seems okaayyy.... Suggestion please…
Okay, there are several things that bother me with your environment. I assume all the plants are there because it's abandoned and overgrown? If so, your textures need a lot of reworking. Metal would be rusted, there would be streaks of dirt and rust on the walls. Same with the lights - some of them would be dimmer, and not…
At first, it seems like it'd be best to do some clay bakes rather than final renders but from first glance it seems like they're good concepts but need some work before you go in detailing the busts. The textures seem to be placed as an afterthought - for example the little bit of damage/wear on the chest of the red bust…
this tip work for most tools, but not for Show / hide a subtool (little eye icon in the subtool list) I've tried, and it didn't reconize that (just select subtool named blablabla....)
Thanks you, and on that note I think I will go ahead and do just that. My ultimate goal is to have something that'd fit nicely in a game pipeline. With that in mind a bust isn't really going to stretch my skills, i.e. for topo and deformation, pixel density etc. With the above in mind (going real-time) would you still…
Just finished this last night, thought I'd post it here: Workflow: Head sculpted with DynaMesh ZBrush sculpted Eyes created in Maya Retopo done in Maya, reprojected in ZBrush Photoshop for texturing Rendered in Mental Ray with HDRI lighting misss_fast_skin used for skin Hair created with FiberMesh Exported FiberMesh curves…
I'm surprised there's no topic of this game just yet. I did just finish it though, it was just short, and it's just repetitive but the occassional blunder makes things amusing (ugh getting chopped by a chopper while grappling then hit by a truck on the road)
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
New MagicPicker, one of the most-loved plugins on Polycount just got updated! Bringing ability to Colorize Shapes in Adobe Photoshop, new color spaces, display of color name on the color wheel and much more! Here's the brief list of new features:- Colorize Vector Shapes & Text in Photoshop — Change Fill & Stroke. Work with…
I've been messing around with this thing off and on for the past few months and it's seriously bugging me. I can't quite get it looking feminine while retaining the evil old witch look. I've looked at lots of reference pictures and even at some old women in in person and I still can't quite pinpoint what exactly I'm doing…