Is there any way to see the back of my hair cards in Marmoset? I know in Substace [ainter you can turn on the PBR metal rough apla shader. front view cant see behind hair
hw assignment for zbrush class. didn't get the time to fix the ears, plan on doing that when I get more free time. eyes and the lighting bg were done post in ps.
Hey guys! Recently I updated my website with some sculptures I have created over the past few months and I want to post them here to show you guys. The cyclopes monster is from a Halloween challenge we did at work based from masks at thehorrordome.com. You can find more shots at my website, www.themindtravels.com. Hope you…
Sculpt based off of a model from a Scott Eaton tutorial. The Displacement map is 8k but all other maps are in 4k so as I update them into 8k I may try another render again later. Any advice welcome.
I combined few pieces of polygons into one mesh and imported them into zbrush for some detail works. But when I import it, the helm and the ring around knee cap is flipped for some reason. And I don't know how to inverse that effect. Please help me ; ;
I'm trying to understando how the edge loops for the hips should work. I'm trying to internalize how to use 5-star poles to change direction of the loops. I was able to come up with this: Is this ok? Does it makes sense? How should i improve it, or what should i change? Thanks!