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zbrush flipping face problem ; ;

Krisonrik
polycounter lvl 17
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Krisonrik polycounter lvl 17
I combined few pieces of polygons into one mesh and imported them into zbrush for some detail works. But when I import it, the helm and the ring around knee cap is flipped for some reason. And I don't know how to inverse that effect. Please help me ; ; errorPic.jpg

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  • Mongrelman
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    Mongrelman polycounter lvl 18
    Try hiding everything but them, then go to tools>display properties>flip

    If that doesn't work, try breaking them off into sub ojects, flipping, then inserting them back into the rest of the mesh.
  • PolyHertz
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    PolyHertz polycount lvl 666
    Just flipping the normals of the specific parts that are having issues prior to exporting them for zb3 works fine for me.
  • MoP
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    MoP polycounter lvl 18
    This usually occurs because you need to either "Reset XForm" (if you're using Max) or "Freeze Transformations" (if you're using Maya).

    Basically those parts of the mesh will have negative scaling on at least one axis, I'm assuming cos you've been mirroring them. Mirrored parts often need to be reset/frozen before export or this happens.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    reseting xforms is the number one fix for almost any problem in max, the second fix is making a box, and ataching the object to the box, then deleting the box. that fixes most mesh related bugs.
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