I combined few pieces of polygons into one mesh and imported them into zbrush for some detail works. But when I import it, the helm and the ring around knee cap is flipped for some reason. And I don't know how to inverse that effect. Please help me ; ;
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If that doesn't work, try breaking them off into sub ojects, flipping, then inserting them back into the rest of the mesh.
Basically those parts of the mesh will have negative scaling on at least one axis, I'm assuming cos you've been mirroring them. Mirrored parts often need to be reset/frozen before export or this happens.