Last time I used Maya was 15 year ago , as well XSI . So could compare only MAx and Blender. IMO in key tools important for everyday gamedev pipeline Blender had been ahead of Max during last 10 years already . And all cool new features in MAx during recent years are IMO a try to catch up with Blender. Like Mikkt support,…
I know this may not be the answer you are looking for but you could Try MODO. MODO is being picked up by more and more artists in the games industry if what I see on Polycount is indicative of anything. It is also much cheaper than the full price of 3DS Max or Maya and has quite cheap upgrades that are actually substantial…
So i decided that before i where to start on making props to put into an engine i'd first see if i could get texturing to work. So on that note i've revisited the Billabong brand showcase thingy i made before and tried putting textures on it. So on the textures i've done the UV unwrap then select all squares opened the uv…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
Watched the videos. An impressive amount of work! I especially loved the room at the end, pretty pool, reminded me a bit of the latest Castlevania. Also loved the antelope canyon, must have been fun to play with the lighting. Good job! Looks like the final instruction count is around 230 or so? Shader complexity is a real…
Yow Travis, Succeeded, not deleting that much on my side. Only 35k out of 2.35Mo lines. >> A way to recover a .ma file (did it once or twice years ago) is often to start by deleting all 'set attrib' lines at the end of the .ma It generally helps recovering at least all of the meshes inside. But tends also to leave you with…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Director of Photography to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Pre-Vis Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…