Yes, OSL shaders are not render dependent. That's why Mads could just take the code and do a very quick recompile for Max. Open Shading Language is a really powerful feature added to 2019.
Please check out this short film my team and I made, and submitted for Rookies http://www.therookies.co/projects/visual-effects/character-showreel-2017/ [2.19 mb png is verboten by mod]
Skull Sword ~4 hours 218 triangles, 256x512 color/normal/spec maps Speeding up my pipeline for the normal mapped weapon challenge. Join in, you need to know this! :P
Did you search first? https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#search https://polycount.com/search?Search=Biped+attach http://help.autodesk.com/view/3DSMAX/2019/ENU/?query=Biped attach
http://www.minecraftforum.net/news/214-want-to-play-18-early-heres-how/ download official pre-release link here, keep trying ... should work . if doesnt, just choose play offline after download. ( until they fix the login server ...)
Thanks so much for this thread! I know creative assembly and adult swim/cartoon network do summer internships but they haven't been posted yet. Here is Rare one that has been posted https://www.rare.co.uk/careers/rare-internships-2019
OS maps from max need a more complex conversion than just inverting a channel, you've gotta invert something, and swap some channels as well.... there is a solution in this thread somewhere tho! http://boards.polycount.net/showpost.php?p=909611&postcount=214
I'am currently a Sophomore at College For Creative studies, with a major in Game Design. For my Game Art I assignment I was tasked with modeling from reference in ZBrush. I decided to use a concept I made Mid- 2019. Critiques are very well welcomed!
Thanks a lot guys :D I have posted the final result here in another thread :) https://polycount.com/discussion/214226/final-samus-aran-retrogasm-2019#latest @dpadam450 Yes I do ^^ Here is my artstation https://www.artstation.com/timpaauwe
Hey, Here are a couple of the other props i threw in to the modular scene. Dumpster - 1024 maps Norm, Diff, Spec, 406 poly And a garbage can 1024 Maps Norm,Diff,Spec 212 poly Again C&C are more than welcome.