Available on Fab and Gumroad Contents: * Overview * Initial Setup * Settings & Features 1. Light Color (1,2,3) 2. Brightness 3. Multi Colored Lights 4. Enable Blinking Lights 5. Blinking Speed 6. Collision Enabled 7. Spawn Point Lights 8. Point Light Settings 9. WPO At Distance 1. Overview String Lights is a blueprint tool…
What i've been told, by the graphics programmers on dod/marmoset(and various other people) is this: Take a Single, uncompressed 24 bit image Save it as single channel, and it will be 1/2 the size Save it as a 3 channel compressed image, and it will be 1/4 the size Save it as a 4 channel(IE spec+gloss alpha)compressed image…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
Hello, I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally…
The outsourcing was a tiny component, mostly some misc destructible items and a few homeless /bum type characters. A lot of other developers seem intent on pushing the point that there must have been a secret army of outsource resource we used but sadly there was not ( though I'm not trying to say this notion is being…
It's a feature I don't like and it's wiped out one or both of my layouts before so I stopped using just one modifier. I now handle it by adding a second UnwrapUVW modifier and setting it to 2. Need to change 1, drop down to the first, need to work on 2, use the top. Don't forget that you can save and load UV channels. You…
Can you be more specific about what you're struggling with? Is it finding the exact point to split the screen, changing the mode or what? At the risk of stating something you already know: 1. Click on the right corner of the viewport 1 and drag horizontally to split it. (gif from stackoverflow answer) 2. On the right side,…
well the thing is, unreal doesn't know the unit pixel, so i can't say "outline please be 2 pixels wire in front of the screen and 1 pixels in the back and please disapear in the far back" no i have to say " 1 / 1280 is one pixel wide and 1 / 720 is one pixel wide please multiply that by 2 for the close up stuff, by 1 for…
1) get a girlfriend 2) get a job 3) provided that both resolution 1 ansd resolution 2 come to pass, have lots of expensive and wild sex with said girlfriend. 4) provided that neither resolution 1 or 2 come to pass, start drinking, going to wild crazy parties, and bang random drunk girls until i get one that says "WTF RAPE"…
Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,